﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BigPang.Server.GamePlay;
using BigPang.Common.Service;
using System.Threading;
using BigPang.Common.GamePlay;
using BigPang.Common.GamePlay.Objects;
using BigPang.Server.GamePlay.Objects;

namespace BigPang.Server
{
    class Program
    {
        static void Main(string[] args)
        {
            Net.Server<IGameService>.Start(typeof(GameSession), "GameService");

            ProxyManager.RegisterProxy(typeof(STank), typeof(Tank));

            while (true)
            {
                Thread.Sleep(1000);
            }
        }
    }
}
